Devlog 51


I'm alive, but dead inside. Nothing new.

I feel shame for taking so long on updating the game. It has been a struggle for me the past weeks just to get anything done. However I'm finally closing in on the new update which will change the game drastically. I've split the jobs into two categories. One is called side jobs, it will give silver but won't turn the day into night. The other is a normal job which will always change the current state of the town and turn day into night. It won't change after finishing one shift but over time choices might change how the town looks and even what will be available.

It's been a lot of work changing the old stuff without really adding anything spicy and maybe that's why I've been depressed. As if I burned myself out trying to change the badly created events to the new system.

The town will now change dynamically as you play and different scenes will unlock as you change the town either into chaos or order.

At full order Adeline will move into the city and open a potion shop and at full chaos the monster will open a dairy and Victoria will be able to trick her friends into becoming hu-cows.

Thank you all for supporting me! Giving me the energy and encouragement I need to develop this game. 

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Just an advice. The worst you can do is to rewrite code that was working fine. Because hundres hours have been invested in testing. And when you change something all that time goes to garbage . You have to focus on you initial goal and never change it. When you finish and has new great ideas , make version 2.

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You got my energy and encouragement! Don't look back, just keep going forward!

Thank you for the kind words. Just what I needed. 

This is great, i love when i can replay something with new stuff.


Keep up the good work

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Thanks! I really hope this will improve the game.